Every game, with the real rules and payouts
Eleven casino games, each built to its actual rules rather than a loose impression of them. Nothing is tilted toward the player to keep a session going — and since chips can't be bought, there's no reason for it to be.
The table games
Six seats each, so you and your friends can pile onto the same felt and play the same shoe, wheel or shooter.
Blackjack
Six-deck shoe, dealt for up to six players at a seat apiece. A natural pays 3 to 2. The dealer stands on all 17s, soft 17 included, and the shoe reshuffles when it runs low rather than after every hand.
- Double down on any opening two cards, including after a split.
- Split once per round on any pair of equal-value cards, so a king and a ten can be split.
- No insurance and no surrender — neither is offered at these tables.
- Push on a tie. Bust loses immediately, whatever the dealer does afterwards.
- Main-floor limits: $25 to $500 a hand.
Craps
A full layout with a live shooter — the dice pass to the next player on a seven-out, exactly as they would at a real table. Everybody at the rail is betting on the same roll.
- Pass and Don't Pass pay even money. On Don't Pass, 12 is barred — the bet pushes rather than losing.
- Come and Don't Come travel to their own number the same way.
- Free odds at true odds, up to 3× your flat bet: 2 to 1 on the 4 and 10, 3 to 2 on the 5 and 9, 6 to 5 on the 6 and 8.
- Place bets: 9 to 5 on the 4 and 10, 7 to 5 on the 5 and 9, 7 to 6 on the 6 and 8. Off on the come-out, and they stay up after a win.
- Buy and Lay at true odds, less the standard 5% vig.
- Hardways: 9 to 1 on the hard 6 and 8, 7 to 1 on the hard 4 and 10.
- Field pays even money, with the 2 and the 12 both paying double.
- One-roll props: Any Seven 4 to 1, Any Craps 7 to 1, Aces and Boxcars 30 to 1, Ace-Deuce and Yo 15 to 1.
- Main-floor limits: $10 to $500 per spot.
Roulette
An American double-zero wheel — 38 pockets, numbered 1 through 36 plus 0 and 00, in the real American pocket order. Green pockets lose every outside bet; there's no en prison or la partage.
- Straight up 35 to 1 · Split 17 to 1 · Street 11 to 1 · Corner 8 to 1
- Top line (0-00-1-2-3) 6 to 1 · Six line 5 to 1
- Dozen and column 2 to 1
- Red, black, even, odd, 1–18, 19–36 all pay even money
- Main-floor limits: $5 to $1,000 across the whole board.
Texas Hold'em
Player-against-player no-limit Hold'em, six seats, table stakes — you can shove your whole stack at any point and nobody can bet more than they have in front of them.
- Entry table: $5 / $10 blinds, $300 buy-in (30 big blinds).
- A second table in the poker room runs $10 / $20 with a $600 buy-in.
- The VIP mezzanine table plays $25 / $50 with a $2,000 buy-in.
- Sit down and your buy-in leaves your bankroll; stand up and your stack goes back into it.
Ultimate Texas Hold'em
The house version, played against the dealer. Post an Ante and a matching Blind, then choose exactly once when to make your Play bet — the earlier you commit, the bigger it can be.
- Play 4× or 3× your ante before the flop, 2× after the flop, or 1× at the river.
- Folding is a river-only option and gives up the ante, the blind and any side bets.
- The dealer needs a pair to open. Without one your ante pushes.
- The Play bet pays even money when you beat the dealer; ties push.
- Blind paytable, paid only on a winning hand: royal flush 500 to 1, straight flush 50 to 1, four of a kind 10 to 1, full house 3 to 1, flush 3 to 2, straight 1 to 1. Anything less pushes.
- Trips side bet pays on your own hand whether or not you beat the dealer: royal 50 to 1 down to trips 3 to 1.
- A $1 Lucky button pays fixed amounts on your hole cards and the flop, up to $500 for a royal.
- Main-floor ante limits: $10 to $200.
The machines
Walk up to any cabinet on the floor and play. On Apple Vision Pro you can pull one out of the floor and stand at it full size.
Slots
Three cabinets on the floor — Lucky 7s, Dragon's Hoard and Neptune's Gold — sharing one set of real weighted reels. Five reels, three rows, nine paylines, and 32 physical stops per reel rather than a random number dressed up as a spin.
- Top line win: five wilds pays 1,000× the line bet. At the main floor's top chip that's $100,000.
- Five of a kind also pays 300× on diamonds, 150× on sevens, 100× on stars, 80× on bells.
- Scatters pay anywhere, multiplying your total bet: 1× for two, 2× for three, 10× for four, 50× for five.
- Free spins: three, four or five scatters award 8, 12 or 20 spins, and every win doubles during them.
- Bonus pick: land the gift symbol on reels one, three and five and choose three hidden multipliers of your total bet.
- Bet $5 to $100 a line on the main floor.
Video Poker
9/6 Jacks or Better — the full-pay paytable, with a full house at 9 and a flush at 6. Triple Play: run up to three hands off one hold.
- Royal flush 250 for 1, rising to 800 for 1 with max bet riding.
- Straight flush 50 · four of a kind 25 · full house 9 · flush 6 · straight 4 · trips 3 · two pair 2.
- A pair of jacks or better returns your stake — it keeps you alive, it isn't a win.
- Main-floor limits: $25 to $500 total across your hands.
Plinko
Drop up to ten balls at once down 12 rows of pegs into 13 buckets. Every peg is a genuine coin flip, so the middle buckets are where most balls land — and they're the ones that pay least.
- Safe: ×10 at the edges, ×0.5 in the middle.
- Classic: ×25 at the edges, ×0.4 in the middle.
- Wild: ×130 at the edges, and the centre bucket pays nothing at all.
- Bet $5 to $200 a ball on the main floor.
Mines
A 5×5 grid with 10 or 15 mines hidden in it. Every gem you turn over raises your multiplier by exactly the odds of having survived that pick — and you can cash out the moment you've found one.
- More mines means a steeper climb and a shorter life.
- Hit a mine and the whole bet is gone. There is no safety net.
- Clear every gem and it settles automatically at full depth.
- Payouts cap at 2,500× your bet.
- Bet $10 to $200 on the main floor.
Dice
Over/Under 7. Two dice, three spots on the layout, one shared throw settling the whole table at once.
- Under 7 (a total of 2 to 6) pays even money.
- Lucky 7 (exactly seven) pays 4 to 1.
- Over 7 (a total of 8 to 12) pays even money.
- Main-floor limits: $10 to $500.
Horse Racing
A six-horse field — Thunderbolt, Lucky Star, Midnight, Comet, Sir Gallop and Dark Horse. Every card deals out the same six prices, shuffled: there's always one 2 to 1 and always one 12 to 1, and the only question is which name is wearing them today.
- Win pays the horse's posted odds, from 2 to 1 up to 12 to 1.
- Place (first or second) pays about half those odds.
- Show (first, second or third) pays about a third.
- A horse's real chance of winning is set from its price, so the long shot genuinely is one.
- Main-floor limits: $10 to $500.
Where the bigger limits live
The main floor is where everyone starts, on a $1,000 bankroll. Two rooms upstairs raise the ceiling:
- The high-limit salon wants $5,000 in cash at the door and runs every game at ten times the main floor's minimums and maximums.
- The VIP mezzanine has no cash gate. Minimums stay where they are and the ceilings go up fifty times, so you can bet small or enormous in the same room. VIP also starts you on $10,000 instead of $1,000.
Neither room sells chips, and neither improves your odds. There is no way to buy chips anywhere in the game →
Pull up a seat
Free on iPhone, iPad and Apple Vision Pro. Virtual chips only — no real money anywhere in it.
Get it free on the App Store